🎮 Hell has never looked so good… or cost so much. Diablo Immortal promised to be the new age of the franchise — a bridge between Diablo II and III that would bring the full, blood-soaked AAA experience to your phone. But what started as an ambitious experiment in mobile gaming quickly turned into a cautionary tale about the price of f2p.
The origin story: When Game Director Wyatt Cheng revealed Diablo Immortal to a room full of PC diehards in 2018, a stunned fan asked if it would ever come to PC and spawned a meme. Cheng famously replied, “Do you guys not have phones?” making the quote a famous quip in gaming history. Despite the PR disaster, the promise remained: a true Diablo game, uncompromised by the platform.
To give credit where it is due, when the game finally launched in 2022, it was shocking — mostly because it was good. Punchy combat, stellar graphics, and a polished campaign that cost absolutely nothing for the first 20 hours. But as players dug into the post-campaign content, they discovered an aggressive monetization system. Analysis by community figures revealed a staggering statistic: to fully max out a character would cost an estimated USD 110k, or roughly 10 years of grinding for a f2p user.
Despite the backlash, the game remains a financial juggernaut, reportedly pulling in mns in monthly revenue four years post-launch. The game has received consistent updates, including new classes like the Blood Knight and Tempest, and the PC client eventually graduated from beta.
The verdict: Diablo Immortal exists now as a polished experience for the casual player — a fun demon-slaying diversion if you ignore the shop, but a hollow experience for those who remember when loot was earned by skill, not a credit card.
💯 Rating: 60/100 (User Score), 85/100 (Critical Score at Launch)
⌛ Hours of gameplay: Infinite (if your pockets are deep enough)
🔁 Replay value: 6/10
👾 Platforms: iOS, Android, PC
💵 Price: At no cost (Microtransactions range from USD 1 to USD 100+ bundles)