{"id":665363,"date":"2025-05-16T00:00:00","date_gmt":"2025-05-16T00:00:00","guid":{"rendered":"https:\/\/enterpriseam.com\/egypt\/2025\/05\/16\/medieval-meets-metal\/"},"modified":"2025-05-16T00:00:00","modified_gmt":"2025-05-16T00:00:00","slug":"medieval-meets-metal","status":"publish","type":"post","link":"https:\/\/enterpriseam.com\/egypt\/2025\/05\/16\/medieval-meets-metal\/","title":{"rendered":"Medieval meets metal"},"content":{"rendered":"<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\">?<strong> The Doom Slayer is back, and he\u2019s brought a shield to a demon fight.<\/strong> If that sounds jarring for a franchise built on constant motion and evasive maneuvers, that\u2019s exactly the point. Doom: The Dark Ages (DTDA) represents id Software\u2019s most daring reimagining of their legendary shooter yet, and while it won\u2019t please everyone, it succeeds in creating something genuinely fresh while maintaining the series\u2019 signature brutality.<\/p>\n<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\"><strong>Stand your ground: <\/strong>The heart of DTDA\u2019s transformation lies in its new shield mechanics. Where previous Doom games taught you to dance around enemy attacks like a caffeinated hummingbird, DTDA encourages you to plant your feet and face danger head-on. It\u2019s a change that initially feels foreign, but once the system clicks, it\u2019s surprisingly intuitive.<\/p>\n<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\"><strong>Your shield isn\u2019t just a defensive tool <\/strong>\u2014 it\u2019s practically a Swiss Army knife of destruction. Beyond blocking standard attacks and deflecting green-tinted projectiles back at enemies, you can rev up its saw-toothed edge and hurl it Captain America-style to buzzsaw through crowds, or pin larger demons in place.<\/p>\n<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\"><strong>A heavier metal:<\/strong> Everything about DTDA feels weightier than its predecessors. Your footsteps thunder across battlefields, landings from high jumps create visible shockwaves, and the removal of double jumps grounds you in a way that takes adjustment. This isn\u2019t the nimble fighter jet of Doom Eternal \u2014 it\u2019s a heavily armored tank, and the game is designed around that philosophy.<\/p>\n<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\"><strong>Level design follows suit, favoring massive open battlefields over the vertical <\/strong><strong>playgrounds.<\/strong> You\u2019ll face literal armies of demons across sprawling war zones, with encounters that genuinely feel like medieval sieges. While PC players accustomed to Eternal\u2019s demanding verticality might find this approach less technically challenging, there\u2019s something undeniably fun about standing your ground against hundreds of demons pouring across a hellish battlefield.<\/p>\n<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\"><strong>Between battles, the game surprises with its strongest story effort yet. <\/strong>This prequel explores the war between humanity\u2019s Sentinels and Hell\u2019s forces with actual character development and political intrigue. Don\u2019t worry \u2014 you can still skip the cutscenes and get back to demon-slaying. But for the first time in Doom history, you might actually want to pay attention to what\u2019s happening.<\/p>\n<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\"><strong>Here\u2019s where things get weird: <\/strong>DTDA plays noticeably differently depending on your platform of choice. Unlike its predecessors, this feels designed with consoles in mind first. The wider arenas, streamlined weapon systems, and generous parry windows all point to a game built around controller limitations, then ported to PC rather than vice versa. For console players this is fantastic news \u2014 DTDA offers the most comfortable and accessible Doom experience yet. PC players may find it less demanding than Eternal\u2019s keyboard gymnastics, though the trade-off is a combat system that\u2019s more about timing and positioning than pure mechanical skill. It\u2019s not necessarily better or worse, just different.<\/p>\n<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\"><strong>? Rating:<\/strong> 9\/10 on Steam, 9\/10 on IGN.<\/p>\n<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\"><strong>\u231b Hours of gameplay:<\/strong> TBD.<\/p>\n<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\">? <strong>Replay value:<\/strong> TBD.<\/p>\n<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\"><strong>? Platforms:<\/strong> <a target=\"_blank\" href=\"https:\/\/store.steampowered.com\/app\/3017860\/DOOM_The_Dark_Ages\/\" style=\"\" rel=\"noopener\">Steam<\/a> for PC, <a target=\"_blank\" href=\"https:\/\/www.playstation.com\/en-us\/games\/doom-the-dark-ages\/\" style=\"\" rel=\"noopener\">Playstation<\/a>, and <a target=\"_blank\" href=\"https:\/\/www.xbox.com\/en-gb\/games\/store\/doom-the-dark-ages-standard-edition\/9nn2bx6qxfzh\" style=\"\" rel=\"noopener\">Xbox<\/a>.<\/p>\n<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\"><strong>? Price:<\/strong> USD 49.99 for the standard edition and USD 69.99 for the premium edition on Steam, and USD 69.99 for the standard edition and USD 99.99 for the premium edition on Playstation and Xbox.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>? The Doom Slayer is back, and he\u2019s brought a shield to a demon fight. If that sounds jarring for a franchise built on constant motion and evasive maneuvers, that\u2019s exactly the point. Doom: The Dark Ages (DTDA) represents id Software\u2019s most daring reimagining of their legendary shooter yet, and while it won\u2019t please everyone, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":665364,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"newspack_ads_suppress_ads":false,"newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","ep_exclude_from_search":false,"_primary_brand":0,"newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[7368],"tags":[6653,463,7367,6272,9149],"brand":[],"newspack_spnsrs_tax":[],"class_list":["post-665363","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pass-the-controller","tag-enterprise-weekend","tag-gaming","tag-pass-the-controller","tag-video-games","tag-worth-trying","wpautop","entry"],"acf":{"mongo_id":"455fabd0-2b2d-4c86-9ab9-6b7dfd21e55b","order":"8","is_powered_by":false,"story_type":"1","photo_url":"https:\/\/ent.news\/2025\/5\/1215.jpg","photo_position":"above","homepage_title":"","full_issue_title":"Medieval meets metal","related_issue":[665350],"teaser":"","voice_url":"https:\/\/s3.us-east-1.amazonaws.com\/ent.news\/audio\/2025\/5\/.311b736e-e5e7-4a7e-add3-64945ac0bcbf.mp3"},"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.1 (Yoast SEO v27.1.1) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Medieval meets metal - EnterpriseAM Egypt<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/enterpriseam.com\/egypt\/2025\/05\/16\/medieval-meets-metal\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Medieval meets metal\" \/>\n<meta property=\"og:description\" content=\"? The Doom Slayer is back, and he\u2019s brought a shield to a demon fight. If that sounds jarring for a franchise built on constant motion and evasive maneuvers, that\u2019s exactly the point. 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