{"id":658877,"date":"2025-01-17T00:00:00","date_gmt":"2025-01-17T00:00:00","guid":{"rendered":"https:\/\/enterpriseam.com\/egypt\/2025\/01\/17\/a-severance-esque-corporate-nightmare-in-1986\/"},"modified":"2025-01-17T00:00:00","modified_gmt":"2025-01-17T00:00:00","slug":"a-severance-esque-corporate-nightmare-in-1986","status":"publish","type":"post","link":"https:\/\/enterpriseam.com\/egypt\/2025\/01\/17\/a-severance-esque-corporate-nightmare-in-1986\/","title":{"rendered":"A Severance-esque corporate nightmare in 1986"},"content":{"rendered":"<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\"> ? <strong>Time to clock in. <\/strong>Things Too Ugly is an atmospheric narrative puzzle game set in 1986, placing you in the role of a Risk Assessment Data Processor at the mysterious TEREBRO INC. As a night shift worker armed with period-appropriate technology, your task is to dig through corporate archives while uncovering what appears to be an increasingly unsettling company history. The perfect lead-up to the second season of <a target=\"_blank\" href=\"https:\/\/enterprise.news\/egypt\/en\/news\/story\/c5a6e7e1-144c-4588-9f75-bbebca063d1a\/%253cmark%253eseverance%253c%2Fmark%253e-takes-the-concept-of-work-life-balance-to-a-dystopian-level-%2B-why-we-fight-explores-the-true-origins-of-war\" style=\"\" rel=\"noopener\">Severance<\/a>, don\u2019t you think?<\/p>\n<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\"><strong>The core gameplay revolves around document analysis and puzzle-solving,<\/strong> featuring a variety of challenges that include mathematical problems, logic puzzles, and language-based mysteries. Players can interact with their environment primarily through an antiquated computer terminal and a radio system used to communicate with their supervisor. The inclusion of tools like GPS and an encoder device suggests that the players will need to employ multiple vintage technologies to piece together a full narrative.<\/p>\n<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\"><strong>While not explicitly marketed as a horror game, <\/strong>Things Too Ugly seems designed to create a growing sense of unease as players delve deeper into TEREBRO\u2019s archives, enhanced by fully voiced characters and what promises to be a branching narrative where player choices may ultimately determine the fate of the company\u2019s reputation. We don\u2019t want to jump the shark, but so far, it seems to be a promising title for players who enjoy investigative gameplay, narrative-driven experiences, and puzzle-solving in an atmospheric retro-corporate setting.<\/p>\n<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\"><strong>? Platforms:<\/strong> <a target=\"_blank\" href=\"https:\/\/store.steampowered.com\/app\/2848750\/Things_Too_Ugly\/\" style=\"\" rel=\"noopener\">Steam<\/a> for PC, <a target=\"_blank\" href=\"https:\/\/store.playstation.com\/en-us\/concept\/10011116\" style=\"\" rel=\"noopener\">Playstation<\/a>, <a target=\"_blank\" href=\"https:\/\/www.nintendo.com\/us\/store\/products\/things-too-ugly-switch\/\" style=\"\" rel=\"noopener\">Nintendo Switch<\/a>, and <a target=\"_blank\" href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/things-too-ugly\/9nzxwbpx939p\" style=\"\" rel=\"noopener\">Xbox<\/a> <\/p>\n<p style=\"padding:0;margin:0;line-height:1.15;orphans:2;widows:2;text-align:left\"><strong>? Price:<\/strong> USD 7.99 on Switch<\/p>\n","protected":false},"excerpt":{"rendered":"<p>? Time to clock in. Things Too Ugly is an atmospheric narrative puzzle game set in 1986, placing you in the role of a Risk Assessment Data Processor at the mysterious TEREBRO INC. As a night shift worker armed with period-appropriate technology, your task is to dig through corporate archives while uncovering what appears to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":658878,"comment_status":"closed","ping_status":"open","sticky":false,"template":"single-feature.php","format":"standard","meta":{"_acf_changed":false,"newspack_ads_suppress_ads":false,"newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","ep_exclude_from_search":false,"_primary_brand":0,"newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[7368],"tags":[6653,463,7367,12083],"brand":[],"newspack_spnsrs_tax":[],"class_list":["post-658877","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pass-the-controller","tag-enterprise-weekend","tag-gaming","tag-pass-the-controller","tag-things-too-ugly","wpautop","entry"],"acf":{"mongo_id":"e8e807f2-80c5-4ffc-a927-d7f85754025c","order":"8","is_powered_by":false,"story_type":"1","photo_url":"https:\/\/ent.news\/2025\/1\/992.jpg","photo_position":"above","homepage_title":"","full_issue_title":"A Severance-esque corporate nightmare in 1986","related_issue":[658861],"teaser":"","voice_url":"https:\/\/s3.us-east-1.amazonaws.com\/ent.news\/audio\/2025\/1\/.24d9a1f5-4e1a-407e-b22a-2cedf891edf1.mp3"},"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.1 (Yoast SEO v27.1.1) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>A Severance-esque corporate nightmare in 1986 - EnterpriseAM Egypt<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/enterpriseam.com\/egypt\/2025\/01\/17\/a-severance-esque-corporate-nightmare-in-1986\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A Severance-esque corporate nightmare in 1986\" \/>\n<meta property=\"og:description\" content=\"? Time to clock in. Things Too Ugly is an atmospheric narrative puzzle game set in 1986, placing you in the role of a Risk Assessment Data Processor at the mysterious TEREBRO INC. 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